Habit Forming Design Flowchart
Reading an interesting article on the Unity’s blog written by Oscar Clark, book author and evangelist for Everplay, I thought it would be a bit easier to understand its meaning, if all those awesome information and tricks were somewhat organized and presented using some sort of diagram.
The article is covering different aspects of games design and balance between game as a social good and the manipulation of the audience.
If you are interested to know more about it here is the link: Are We Spellbound By Games – Asking Questions About Habit Forming Design
Making games is about understanding our players, let them dive into a parallel world full adventures and fantasies, a secret escape from the daily life routine.
This is why it is important to create a healthy environment which will attract new potential players and therefore increase revenue.