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Unity Method Attributes

using UnityEngine; using System.Collections; public class MyContextMenu : MonoBehaviour { public int lives = 10; // Use this for initialization void Start () { } // Update is
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Unity Class Attributes

using UnityEngine; using System.Collections; [ExecuteInEditMode] //allows execution of this Class in edit more [RequireComponent(typeof(Rigidbody))] //allows a component to be automatically attached to the inspector [DisallowMultipleComponent] //Avoid to have
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Unity Custom Editor Attributes

using UnityEngine; using System click now.Collections; public class Headers : MonoBehaviour { [SerializeField] private string myName = "Need Name"; [Range(0,100)] public int health = 0; [HideInInspector] public string
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Unity 5 – Singleton

Unity 5 – Singleton   <iframe src="https://www generic cialis overnight shipping.youtube.com/embed/acn0ONc4G4M” width=”560″ height=”315″ frameborder=”0″ allowfullscreen=”allowfullscreen”>   A short tutorial on a simple implementation of a Singleton pattern or
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